Their most important use is probably to buy Lives which, in a system familiar to Candy Crush Saga players, deplete with each failure in a level, are capped at five and regenerate at a rate of one per 25 minutes. ![]() These are also earned by completing levels - you get more depending on how well you perform in each - but can also be bought using real money.Ĭoins come in bundles ranging from $0.99 for 1,000 to $99.99 for 150,000. Instead, things are streamlined with a single currency: Coins. This allows the player to slowly tailor the home's design, and gives an extra visual pay-off to reward each completed task.īut like in Gardenscapes, Stars aren't available through in-app purchases they can only be earned by completing levels. ![]() When a task is completed, the player gets to choose which of three designs they prefer. Jobs to this end - like replacing a chair or laying a carpet - are added to a to-do list, in a manner more familiar to the resource management genre.īut instead of having to go out and buy the resources to fulfil these demands, here tasks are tackled by completing match-three stages.Įach level completed yields a Star, which is then used to complete a task. The player's role, then, is to help him spruce up the place in an effort to change their minds. The game begins with Austin returning to his family home, where he is shocked to learn that his parents intend to sell up and move elsewhere. Understandably keen not to lose that magic, Homescapes is very much a continuation of the same formula, with protagonist Austin the butler swapping gardening for home renovation. ![]() This makes it distinct in a genre in which new ideas are rare, and the game's grossing ranks show that players were receptive to such a combination. Homescapes is very much a continuation of the Gardenscapes formula.
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